#include "GameLogicP.h"

void GameLogicP::Init() {
	throw "Not yet implemented";
}

void GameLogicP::Deinit() {
	throw "Not yet implemented";
}

void GameLogicP::Gui() {
	throw "Not yet implemented";
}

void GameLogicP::Update() {
	throw "Not yet implemented";
}

void GameLogicP::SetScene() {
	throw "Not yet implemented";
}

GameLogicP::GameLogicP(char* DllName) {
	throw "Not yet implemented";
}
